Best Java Training Near Jalahalli cross|Bangalore

Why bother to learn Java at all? Isn’t it just for people who are really smart and know a lot about computers?No, not really. Anyone can learn Java. It can be picked up easily, and is for both beginners and experts alike.

Learning Java allows you to:

  • Create computer programs to perform tasks for you
  • Learn more sophisticated computer programming languages
  • Improve your logical thinking
  • Program in the object-oriented world
  • Use Java with Javascript and Java Server Pages (JSP) to create powerful web applications
  • Show off to your friends
  • Get an extremely high paying job as a Java developer/software engineer
  • Start your own business creating software programs for others

When you learn a new foreign spoken language, you notice that learning other spoken languages becomes a lot easier. The same is true with programming. Once you learn how to think like a programmer and know a programming language or two, picking up other languages becomes simple.

Imagine starting up your own software company. How do you think Bill Gates started his career? He started creating programs at an early age, and then used his vast knowledge of programming to start up Microsoft in his college years. So many people just do not have the technical know-how, and there are lots of companies that do not have their own technical staff. You can always also create a program that people will find useful and sell it over the Internet.

But even if you’re not young, computers are going to take over more and more jobs as things become automated, and what better career change to make than into a technical career? Programming jobs are not going to go away, and the number of jobs is expected to grow at least for the next 12 years. Computer programming opportunities are EVERYWHERE, and those who have programming experience have an incredible service to offer to those who have no technical knowledge.

Learn Java to begin your incredible journey of software programming today! You have nothing to lose and so much to gain!

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Contact : Kavya
Mob: 9980228883/8197409373
E-mail: divyajl@systemdomain.net/kavyajl@systemdomain.net
Systems Domain – Jalahalli Cross, Bangalore- 57
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Best Software Testing Training institute near Peenya|Jalahalli|Bangalore

IT is a Bangalore based IT Training and Software Development center. Our core service being Training, we focus on the delivery of each training session that takes place at Systems Domain. We believe in offering simple and effective training to our students that help them to understand the concepts in a much better fashion.

In addition, we prepare the candidates for interviews by training them in Aptitude, Group Discussion, and Personality Development etc.

SOFTWARE TESTING TRAINING

Software testing is a process of validating and verifying that a developed software program / product / application meet the business and technical requirements that guided its design and development.

1. Mannual – Software Testing Training

  • ·SDLC Models
  • ·Techniques of Testing
  • ·Types of Testing
  • ·STLC
  • ·Preparation of Test cases
  • ·Configuration Management

2. Automation – Software Testing Training

a)      Win Runner

  • ·Creation of GUI files
  • ·Creation of Script
  • ·Check Points
  • ·Recovery Manager
  • ·Tsl Scripting

b)      QTP – Software Testing Training

  • ·Creation of Script
  • ·Check Points
  • ·Working with actions
  • ·Shared Repository
  • ·Output Values
  • ·Exception Handling

Advanced QTP – Software Testing Training

  • ·Working with Step Generator
  • ·Descriptive Programming
  • ·File System Objects
  • ·VB Script
  • ·XML files
  • ·Working with Excel Sheet

c)       Quality Center – Software Testing Training

  • ·Creation of Project
  • ·Creation of Users
  • ·Retesting
  • ·Test Plan
  • ·Working with Manual
  • ·Working with Automation

d)      Load Runner – Software Testing Training

  • ·Creation of VUser Script
  • ·working with Virtual User Generator
  • ·Controller
  • ·Correlations

e)      Silk Test – Software Testing Training

  • ·Creating Test Script
  • ·Check Points
  • ·Data Driven Testing

Why Systems Domain?

  • Program that Satisfies market Demands
  • Get Qualified in Specialized and Smooth Skills
  • Live Venture Exposure
  • Fast Track Batches
  • More than 500 IT Customer Base
  • Unique Placement Cell
  • Tailor-Made Curriculum

Course Details:

  • Study Materials
  • Graduate Employability Training (GET )
  • Placement Assistance
  • Weekday and weekend classes available

Systems Domain centralized placement cell provides placement opportunity for students on various courses and domain.

In addition, we prepare the candidates for interviews by training them in Aptitude, Group Discussion, and Personality Development etc.

*Conditions Apply
Thanks and Regards,
Pushpanjali R

Systems Domain Jalahalli center

Systems Domain Jalahalli center

Contact Pushpanjali R@9916982063
Land line : 28372214/15
Email : sdjl@systemdomain.net

Systems Domain Pvt.Ltd
#12, 3rd Floor, Shabari Complex,
Above Reliance Fresh, Near Ayyappa Temple,
Jalahalli Cross, Bangalore -560057

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Best Android training center near Peenya|Jalahalli cross|Bangalore

 

Best Android training center:

There are nearly 1 thousand programs in Android operating system main app store – Search engines Play and near to 25 billion dollars downloading globally. Android operating system app growth provides perfect opportunity for freshers as there is a large requirement for designers to create new programs, sustain and slot the current once to the more recent editions of Android operating system OS. From games and enjoyment, to business and work based alternatives, there is a need for large numbers of designers who provide them. As per an calculate this variety is near to a few large numbers.

During this Android operating system Training course, we take you to a trip of Core Java where you get all the necessary Java abilities which are needed for creating Android operating system programs.

Who can do this course?

Any graduate with Core Java, XML skill.

Benefits of the course:

With Android one can discover huge possibilities in Mobile technological innovation world as designer. With improving requirement for services for Android phone specifications also improving with Good pay package

Why Systems Domain Jalahalli?

  • Program that Satisfies market Demands
  • Get Qualified in Specialized and Smooth Skills
  • Live Venture Exposure
  • Fast Track Batches
  • More than 500 IT Customer Base
  • Unique Placement Cell
  • Tailor-Made Curriculum

Course Details:

  • Study Materials
  • Graduate Employability Training (GET )
  • Placement Assistance
  • Weekday and weekend classes available

Systems Domain centralized placement cell provides placement opportunity for students on various courses and domain.

In addition, we prepare the candidates for interviews by training them in Aptitude, Group Discussion, and Personality Development etc.

*Conditions Apply
Thanks and Regards,
Pushpanjali R

Systems Domain Jalahalli center

Systems Domain Jalahalli center

Contact Pushpanjali R @9980228883
Land line : 28372214/15
Email : sdjl@systemdomain.net

Systems Domain Pvt.Ltd
#12, 3rd Floor, Shabari Complex,
Above Reliance Fresh, Near Ayyappa Temple,
Jalahalli Cross, Bangalore -560057

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Best Cloud Computing Projects near Chikkabanavara|Jalahalli Corss|Bangalore

Best Cloud Computing Projects

What is Cloud Computing ?

Companies start personal reasoning tasks to enable their IT facilities to become more capable of quickly changing continually changing business needs and requirements. Private reasoning tasks can also be connected to community atmosphere to make hybrid atmosphere.

Unlike a community reasoning, a personal reasoning venture remains within the corporate firewall and under the management on the business’s IT department. As a result, a personal reasoning provides more management over the business’s information, and it ensures protection, at the same time with greater danger for information loss due to natural disaster.
Launching a personal reasoning venture involves examining the need for a personal reasoning, developing a plan for how to make a personal reasoning, developing reasoning policies for access and protection, implementing and testing the personal reasoning facilities, and training employees and partners on the reasoning processing venture.

Developing a Personal Reasoning Project
To make an individual cloud venture technique, a organization will first need to recognize which of its business methods can be made more effective than before, as well as which recurring guide projects can be computerized via the effective release of a cloud processing venture.

ABOUT DOMAIN @ SYSTEMS DOMAIN PVT LTD

    1. 1.       IEEE Projects
    2. 2.       Web Based Application
    3. 3.       Windows Based Application
    4. 4.       Networking Application

ABOUT PROJECT TECHNOLOGIES @ SYSTEMS DOMAIN

  1. 1.       IEEE Projects
  2. 2.       Web Based Application
  3. 3.       Windows Based Application
  4. 4.       Networking Application
  5. 1.       JAVA
  6. 2.       J2EE
  7. 3.       DOT NET
  8. 4.       VB. NET
  9. 5.       ASP.NET
  10. 6.       ASP.NET + C#
  11. 7.       VB.NET + C#
  12. 8.       ASP.NET + VB
  13. 9.       C# .NET

Course Details:

  • Study Materials
  • Graduate Employability Training (GET )
  • Placement Assistance
  • Weekday and weekend classes available

Systems Domain centralized placement cell provides placement opportunity for students on various courses and domain.

In addition, we prepare the candidates for interviews by training them in Aptitude, Group Discussion, and Personality Development etc.

*Conditions Apply
Thanks and Regards,
Pushpanjali R

Systems Domain Jalahalli center

Systems Domain Jalahalli center

Contact Pushpanjali R @9916928063
Land line : 28372214/15
Email :  sdjl@systemdomain.net

Systems Domain Pvt.Ltd
#12, 3rd Floor, Shabari Complex,
Above Reliance Fresh, Near Ayyappa Temple,
Jalahalli Cross, Bangalore -560057

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BEST C++ TRAINING CENTER NEAR HMT ROAD/BANGLORE WITH 100% PLACEMENT ASSISTANCE…,

OVERVIEW OF C++

  1. Classes and objects. A class is similar to a C structure, except that the definition of the data structure, and all of the functions that operate on the data structure are grouped together in one place. Anobject is an instance of a class (an instance of the data structure); objects share the same functions with other objects of the same class, but each object (each instance) has its own copy of the data structure. A class thus defines two aspects of the objects: the data they contain, and the behavior they have.
  2. Member functions. These are functions which are considered part of the object and are declared in the class definition. They are often referred to as methods of the class. In addition to member functions, a class’s behavior is also defined by:
    1. What to do when you create a new object (the constructor for that object) – in other words, initialize the object’s data.
    2. What to do when you delete an object (the destructor for that object).
  3. Private vs. public members. A public member of a class is one that can be read or written by anybody, in the case of a data member, or called by anybody, in the case of a member function. A private member can only be read, written, or called by a member function of that class.

Classes are used for two main reasons: (1) it makes it much easier to organize your programs if you can group together data with the functions that manipulate that data, and (2) the use of private members makes it possible to do information hiding, so that you can be more confident about the way information flows in your programs.

Classes

C++ classes are similar to C structures in many ways. In fact, a C++ struct is really a class that has only public data members. In the following explanation of how classes work, we will use a stack class as an example.

  1. Member functions. Here is a (partial) example of a class with a member function and some data members:
    class Stack {
      public:
        void Push(int value); // Push an integer, checking for overflow.
        int top;          // Index of the top of the stack.
        int stack[10];    // The elements of the stack.
    };
    
    void
    Stack::Push(int value) {
        ASSERT(top < 10);           // stack should never overflow
        stack[top++] = value;
    }
    

    This class has two data members, top and stack, and one member function, Push. The notation class::function denotes the function member of the class class. (In the style we use, most function names are capitalized.) The function is defined beneath it.As an aside, note that we use a call to ASSERT to check that the stack hasn’t overflowed; ASSERT drops into the debugger if the condition is false. It is an extremely good idea for you to use ASSERT statements liberally throughout your code to document assumptions made by your implementation. Better to catch errors automatically via ASSERTs than to let them go by and have your program overwrite random locations.

    In actual usage, the definition of class Stack would typically go in the file stack.h and the definitions of the member functions, like Stack::Push, would go in the file stack.cc.

    If we have a pointer to a Stack object called s, we can access the top element as s->top, just as in C. However, in C++ we can also call the member function using the following syntax:

        s->Push(17);
    

    Of course, as in C, s must point to a valid Stack object.Inside a member function, one may refer to the members of the class by their names alone. In other words, the class definition creates a scope that includes the member (function and data) definitions.

    Note that if you are inside a member function, you can get a pointer to the object you were called on by using the variable this. If you want to call another member function on the same object, you do not need to use the this pointer, however. Let’s extend the Stack example to illustrate this by adding a Full() function.

    class Stack {
      public:
        void Push(int value); // Push an integer, checking for overflow.
        bool Full();       // Returns TRUE if the stack is full, FALSE otherwise.
        int top;          // Index of the lowest unused position.
        int stack[10];    // A pointer to an array that holds the contents.
    };
    
    bool
    Stack::Full() {
        return (top == 10);
    }
    

    Now we can rewrite Push this way:

    void
    Stack::Push(int value) {
        ASSERT(!Full());
        stack[top++] = value;
    }
    

    We could have also written the ASSERT:

        ASSERT(!(this->Full());
    

    but in a member function, the this-> is implicit.The purpose of member functions is to encapsulate the functionality of a type of object along with the data that the object contains. A member function does not take up space in an object of the class.

  2. Private members. One can declare some members of a class to be private, which are hidden to all but the member functions of that class, and some to be public, which are visible and accessible to everybody. Both data and function members can be either public or private.In our stack example, note that once we have the Full() function, we really don’t need to look at the top or stack members outside of the class – in fact, we’d rather that users of the Stack abstraction notknow about its internal implementation, in case we change it. Thus we can rewrite the class as follows:
    class Stack {
      public:
        void Push(int value); // Push an integer, checking for overflow.
        bool Full();       // Returns TRUE if the stack is full, FALSE otherwise.
      private:
        int top;          // Index of the top of the stack.
        int stack[10];    // The elements of the stack.
    };
    

    Before, given a pointer to a Stack object, say s, any part of the program could access s->top, in potentially bad ways. Now, since the top member is private, only a member function, such as Full(), can access it. If any other part of the program attempts to use s->top the compiler will report an error.You can have alternating public: and private: sections in a class. Before you specify either of these, class members are private, thus the above example could have been written:

    class Stack {
        int top;          // Index of the top of the stack.
        int stack[10];    // The elements of the stack.
      public:
        void Push(int value); // Push an integer, checking for overflow.
        bool Full();       // Returns TRUE if the stack is full, FALSE otherwise.
    };
    

    Which form you prefer is a matter of style, but it’s usually best to be explicit, so that it is obvious what is intended. In Nachos, we make everything explicit.What is not a matter of style: all data members of a class should be private. All operations on data should be via that class’ member functions. Keeping data private adds to the modularity of the system, since you can redefine how the data members are stored without changing how you access them.

  3. Constructors and the operator new. In C, in order to create a new object of type Stack, one might write:
        struct Stack *s = (struct Stack *) malloc(sizeof (struct Stack));
        InitStack(s, 17);
    

    The InitStack() function might take the second argument as the size of the stack to create, and use malloc() again to get an array of 17 integers.The way this is done in C++ is as follows:

        Stack *s = new Stack(17);
    

    The new function takes the place of malloc(). To specify how the object should be initialized, one declares a constructor function as a member of the class, with the name of the function being the same as the class name:

    class Stack {
      public:
        Stack(int sz);    // Constructor:  initialize variables, allocate space.
        void Push(int value); // Push an integer, checking for overflow.
        bool Full();       // Returns TRUE if the stack is full, FALSE otherwise.
      private:
        int size;         // The maximum capacity of the stack.
        int top;          // Index of the lowest unused position.
        int* stack;       // A pointer to an array that holds the contents.
    };
    
    Stack::Stack(int sz) {
        size = sz;
        top = 0;
        stack = new int[size];   // Let's get an array of integers.
    }
    

    There are a few things going on here, so we will describe them one at a time.The new operator automatically creates (i.e. allocates) the object and then calls the constructor function for the new object. This same sequence happens even if, for instance, you declare an object as an automatic variable inside a function or block – the compiler allocates space for the object on the stack, and calls the constructor function on it.

    In this example, we create two stacks of different sizes, one by declaring it as an automatic variable, and one by using new.

    void
    test() {
        Stack s1(17);
        Stack* s2 = new Stack(23);
    }
    

    Note there are two ways of providing arguments to constructors: with new, you put the argument list after the class name, and with automatic or global variables, you put them after the variable name.It is crucial that you always define a constructor for every class you define, and that the constructor initialize every data member of the class. If you don’t define your own constructor, the compiler will automatically define one for you, and believe me, it won’t do what you want (“the unhelpful compiler”). The data members will be initialized to random, unrepeatable values, and while your program may work anyway, it might not the next time you recompile (or vice versa!).

    As with normal C variables, variables declared inside a function are deallocated automatically when the function returns; for example, the s1 object is deallocated when test returns. Data allocated withnew (such as s2) is stored on the heap, however, and remains after the function returns; heap data must be explicitly disposed of using delete, described below.

    The new operator can also be used to allocate arrays, illustrated above in allocating an array of ints, of dimension size:

        stack = new int[size];
    

    Note that you can use new and delete (described below) with built-in types like int and char as well as with class objects like Stack.

  4. Destructors and the operator delete. Just as new is the replacement for malloc(), the replacement for free() is delete. To get rid of the Stack object we allocated above with new, one can do:
        delete s2;
    

    This will deallocate the object, but first it will call the destructor for the Stack class, if there is one. This destructor is a member function of Stack called ~Stack():

    class Stack {
      public:
        Stack(int sz);    // Constructor:  initialize variables, allocate space.
        ~Stack();         // Destructor:   deallocate space allocated above.
        void Push(int value); // Push an integer, checking for overflow.
        bool Full();      // Returns TRUE if the stack is full, FALSE otherwise.
      private:
        int size;         // The maximum capacity of the stack.
        int top;          // Index of the lowest unused position.
        int* stack;       // A pointer to an array that holds the contents.
    };
    
    Stack::~Stack() {
        delete [] stack;  // delete an array of integers
    }
    

    The destructor has the job of deallocating the data the constructor allocated. Many classes won’t need destructors, and some will use them to close files and otherwise clean up after themselves.The destructor for an object is called when the object is deallocated. If the object was created with new, then you must call delete on the object, or else the object will continue to occupy space until the program is over – this is called “a memory leak.” Memory leaks are bad things – although virtual memory is supposed to be unlimited, you can in fact run out of it – and so you should be careful toalways delete what you allocate. Of course, it is even worse to call delete too early – delete calls the destructor and puts the space back on the heap for later re-use. If you are still using the object, you will get random and non-repeatable results that will be very difficult to debug. In my experience, using data that has already been deleted is major source of hard-to-locate bugs in student (and professional) programs, so hey, be careful out there!

    If the object is an automatic, allocated on the execution stack of a function, the destructor will be called and the space deallocated when the function returns; in the test() example above, s1 will be deallocated when test() returns, without you having to do anything.

    In Nachos, we always explicitly allocate and deallocate objects with new and delete, to make it clear when the constructor and destructor is being called. For example, if an object contains another object as a member variable, we use new to explicitly allocated and initialize the member variable, instead of implicitly allocating it as part of the containing object. C++ has strange, non-intuitive rules for the order in which the constructors and destructors are called when you implicitly allocate and deallocate objects. In practice, although simpler, explicit allocation is slightly slower and it makes it more likely that you will forget to deallocate an object (a bad thing!), and so some would disagree with this approach.

    When you deallocate an array, you have to tell the compiler that you are deallocating an array, as opposed to a single element in the array. Hence to delete the array of integers in Stack::~Stack:

        delete [] stack;
    

Other Basic C++ Features

Here are a few other C++ features that are useful to know.

  1. When you define a class Stack, the name Stack becomes usable as a type name as if created with typedef. The same is true for enums.
  2. You can define functions inside of a class definition, whereupon they become inline functions, which are expanded in the body of the function where they are used. The rule of thumb to follow is to only consider inlining one-line functions, and even then do so rarely.As an example, we could make the Full routine an inline.
    class Stack {
       ...
       bool Full() { return (top == size); };
       ...
    };
    

    There are two motivations for inlines: convenience and performance. If overused, inlines can make your code more confusing, because the implementation for an object is no longer in one place, but spread between the .h and .c files. Inlines can sometimes speed up your code (by avoiding the overhead of a procedure call), but that shouldn’t be your principal concern as a student (rather, at least to begin with, you should be most concerned with writing code that is simple and bug free). Not to mention that inlining sometimes slows down a program, since the object code for the function is duplicated wherever the function is called, potentially hurting cache performance.

  3. Inside a function body, you can declare some variables, execute some statements, and then declare more variables. This can make code a lot more readable. In fact, you can even write things like:
    for (int i = 0; i < 10; i++) ;
    

    Depending on your compiler, however, the variable i may still visible after the end of the for loop, however, which is not what one might expect or desire.

  4. Comments can begin with the characters // and extend to the end of the line. These are usually more handy than the /* */ style of comments.
  5. C++ provides some new opportunities to use the const keyword from ANSI C. The basic idea of const is to provide extra information to the compiler about how a variable or function is used, to allow it to flag an error if it is being used improperly. You should always look for ways to get the compiler to catch bugs for you. After all, which takes less time? Fixing a compiler-flagged error, or chasing down the same bug using gdb?For example, you can declare that a member function only reads the member data, and never modifies the object:
    class Stack {
       ...
       bool Full() const;  // Full() never modifies member data
       ...
    };
    

    As in C, you can use const to declare that a variable is never modified:

        const int InitialHashTableSize = 8;
    

    This is much better than using #define for constants, since the above is type-checked.

  6. Input/output in C++ can be done with the >> and << operators and the objects cin and cout. For example, to write to stdout:
        cout << "Hello world!  This is section " << 3 << "!";
    

    This is equivalent to the normal C code

        fprintf(stdout, "Hello world!  This is section %d!\n", 3);
    

    except that the C++ version is type-safe; with printf, the compiler won’t complain if you try to print a floating point number as an integer. In fact, you can use traditional printf in a C++ program, but you will get bizarre behavior if you try to use both printf and << on the same stream. Reading from stdin works the same way as writing to stdout, except using the shift right operator instead of shift left. In order to read two integers from stdin:

        int field1, field2;
        cin >> field1 >> field2;
            // equivalent to fscanf(stdin, "%d %d", &field1, &field2);
            // note that field1 and field2 are implicitly modified
    

    In fact, cin and cout are implemented as normal C++ objects, using operator overloading and reference parameters, but (fortunately!) you don’t need to understand either of those to be able to do I/O in C++.

*Conditions Apply

with regards

Pushpanjali R

Systems Domain Jalahalli center

Systems Domain Jalahalli center

Contact Pushpanjali R  @9916928063
Email US:-  sdjl@systemdomain.net

Systems Domain Pvt.Ltd
#12, 3rd Floor, Shabari Complex,
Above Reliance Fresh, Near Ayyappa Temple,
Jalahalli Cross, Bangalore -560057

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Best RIA training institute near T Dasarahalli|Jalahalli Cross|Bangalore

Systems Domain is a Bangalore based IT Training and Software Development center.

Our core service being Training, we focus on the delivery of each training session that takes place at Systems Domain. We believe in offering simple and effective training to our students that help them to understand the concepts in a much better fashion.

In addition, we prepare the candidates for interviews by training them in Aptitude, Group Discussion, and Personality Development etc.

RIA TRAINING [Rich Internet Application]

Rich Internet Application is a web application that has many of the characteristics of desktop applications. RIA dominates in online gaming as well as applications that require access to video capture. RIAs are browser independent web applications that are operating system compatible and have features and functionalities similar to traditional desktop applications.

 RIA-Designing: – RIA TRAINING

    • HTML
    • CSS
    • JavaScript
    • DOM
    • Web-site design

   RIA-Programming: – RIA TRAINING

    • PHP 5.3
    • Introduction to the Apache Web Server

   RIA-Advanced Concepts: – RIA TRAINING

    • Ajax
    • CakePHP The Framework
    • Drupal the CMS

RIA- Database: – RIA TRAINING

    • MySQL 5.0

Experiencing Content Management System                       – Joomla.

Experimenting Template Engine                                           – Smarty.

Why Systems Domain?

  • Program that Satisfies market Demands
  • Get Qualified in Specialized and Smooth Skills
  • Live Venture Exposure
  • Fast Track Batches
  • More than 500 IT Customer Base
  • Unique Placement Cell
  • Tailor-Made Curriculum

Course Details:

  • Study Materials
  • Graduate Employability Training (GET )
  • Placement Assistance
  • Weekday and weekend classes available

Systems Domain centralized placement cell provides placement opportunity for students on various courses and domain.

In addition, we prepare the candidates for interviews by training them in Aptitude, Group Discussion, and Personality Development etc.

*Conditions Apply
Thanks and Regards,
Pushpanjali R

Systems Domain Jalahalli center

Systems Domain Jalahalli center

Contact Pushpanjali R @9916928063
Land line : 28372214/15
Email :  / sdjl@systemdomain.net

Systems Domain Pvt.Ltd
#12, 3rd Floor, Shabari Complex,
Above Reliance Fresh, Near Ayyappa Temple,
Jalahalli Cross, Bangalore -560057

Click to Follow Us

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Best .NET Course Near jalahalli Cross/ Ayyappa Temple Road With 100% Placements Assistance..

Best .NET Course Near jalahalli Cross/ Ayyappa Temple Road With 100% Placements Assistance…

Course Content – .NET

 Introduction to .NET

  • Understanding .NET Technology
  • .NET Applications
  • .NET Programming Languages

Understanding .NET Framework

  • Need of Framework
  • Versions Of Framework
  • Components of Framework
  • Languages Under .Net
  • Understanding CLR,CTS,CLS
  • Namespaces and Assemblies

VB.NET (Console Application)

  • Working with Visual Studio IDE
  • Building VB.NET Application in Visual Studio
  • Building VB.NET Application Using Notepad
  • Importing Namespaces
  • Variables, Data Types, Boxing & Unboxing
  • Functions, Arrays, Structures, Enums
  • OOPS Concept in VB.NET
  • Properties, Methods, Constructor, Destructor
  • Inheritance Polymorphism, Multithreading
  • Exception Handing, File Handling

VB .NET (Windows Application)

  • Introduction About Windows Applications
  • Common window Controls
  • Advanced Controls, Dialog Controls
  • Creating Window Applications Data Controls
  • NET Programming Using SQL-Sever
  • MDI Application
  • Creating and Using Crystal Reports
  • Creating Setup and Deployment
  • Assemblies

C# .NET (Console Application)

  • Working With Visual studio IDE
  • Building C# .NET Application Using Notepad
  • Building C# .NET Application Using Notepad
  • Importing Namespaces
  • Variables, Data Types, Boxing & Unboxing
  • Functions, Arrays , Structures, Enums
  • OOPS Concepts in C# .NET
  • Properties, Methods , Constructor, Destructor
  • Inheritance, Polymorphism, Destructor
  • Delegates, Collections, Generics, Multithreading
  • Exception Handling, File Handling

ASP .NET with C#

  • Introduction to ASP .NET
  • Client side and server Side Technologies
  • Creating Website in IIS
  • HTML, CSS, JavaScript
  • Standard, Navigation, Validation Controls
  • State Management Technologies
  • Skins and Themes ,Master Page
  • Introductions to SQL Server
  • Creating Database, Tables
  • Inserting, Updating, Deleting Records
  • Joins, Stored Procedures, Triggers
  • ADD .NET Concepts in ASP.NET
  • Data Controls, Grid view, Repeater, Data List
  • Updating, Deleting, Records from Gridview
  • Creating and Using Crystal Reports
  • Caching and Typing of Caching
  • File Upload, Sending Mails
  • Security Techniques

with regards

*Conditions Apply…..,

Regards,

Pushpanjali R

Systems Domain Jalahalli center

Systems Domain Jalahalli center

Contact Pushpanjali R @9916928063

Email US:-  sdjl@systemdomain.net

Systems Domain Pvt.Ltd

Systems Domain Pvt.Ltd
#12, 3rd Floor, Shabari Complex,
Above Reliance Fresh, Near Ayyappa Temple,
Jalahalli Cross, Bangalore -560057

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Best Photoshop training center near Jalahalli cross/Peenya/Bangalore With 100% Placements Assistance…,

 

Photoshop was created in 1988 by Thomas and John Knoll. Since then, it has become the de facto industry standard in raster graphics editing, such that the word “Photoshop” has become a verb as in “to Photoshop an image,” “photo shopping” and “photoshop contest”, though Adobe discourages such use. It can edit and compose raster images in multiple layers and supports masks, alpha compositing and several color models including RGB, CMYK, Lab color space, spot color and duotone. Photoshop has vast support for graphic file formats but also uses its own PSD and PSB file formats which support all the aforementioned features. In addition to raster graphics, it has limited abilities to edit or render text, vector graphics (especially through clipping path), 3D graphics and video. Photoshop’s featureset can be expanded by Photoshop plug-ins, programs developed and distributed independently of Photoshop that can run inside it and offer new or enhanced features.

Photoshop’s naming scheme was initially based on version numbers. However, in October 2002, following the introduction of Creative Suite branding, each new version of Photoshop was designated with “CS” plus a number; e.g., the eighth major version of Photoshop was Photoshop CS and the ninth major version was Photoshop CS2. Photoshop CS3 through CS6 were also distributed in two different editions: Standard and Extended. In June 2013, with the introduction of Creative Cloud branding, Photoshop’s licensing scheme was changed to that of software as a service and the “CS” suffixes were replaced with “CC”. Historically, Photoshop was bundled with additional software such as Adobe Image Ready, Adobe Fireworks, Adobe Bridge, Adobe Device Central and Adobe Camera RAW.

Alongside Photoshop, Adobe also develops and publishes Photoshop Elements, Photoshop Light room, Photoshop Express and Photoshop Touch. Collectively, they are branded as “The Adobe Photoshop Family”. It is currently a licensed software.

Upon loading Photoshop, a sidebar with a variety of tools with multiple image-editing functions appears to the left of the screen. These tools typically fall under the categories of drawing; painting; measuring and navigation; selection; typing; and retouching.Some tools contain a small triangle in the bottom right of the toolbox icon. These can be expanded to reveal similar tools.While newer versions of Photoshop are updated to include new tools and features, several recurring tools that exist in most versions are discussed below.

Pen tool

Photoshop includes a few versions of the pen tool. The pen tool creates precise paths that can be manipulated using anchor points. The free form pen tool allows the user to draw paths freehand, and with the magnetic pen tool, the drawn path attaches closely to outlines of objects in an image, which is useful for isolating them from a background.

Shape tools

Photoshop provides an array of shape tools including rectangles, rounded rectangles, ellipses, polygons and lines. These shapes can be manipulated by the pen tool, direct selection tool etc. to make vector graphics.

Measuring and navigation

The eyedropper tool selects a colour from an area of the image that is clicked, and samples it for future use.The hand tool navigates an image by moving it in any direction, and the zoom tool enlarges the part of an image that is clicked on, allowing for a closer view.

Selection tools

Selection tools are used to select all or any part of a picture to perform cut, copy, edit, or retouching operations.

Cropping

The crop tool can be used to select a particular area of an image and discard the portions outside the chosen section. This tool assists in creating a focus point on an image and unnecessary or excess space.Cropping allows enhancement of a photo’s composition while decreasing the file size. The “crop” tool is in the tools palette, which is located on the right side of the document. By placing the cursor over the image, the user can drag the cursor to the desired area. Once the Enter key is pressed, the area outside the rectangle will be cropped. The area outside the rectangle is the discarded data, which allows for the file size to be decreased. The “crop” tool can alternatively be used to extend the canvas size by clicking and dragging outside the existing image borders.

The “slice” and slice select tools, like the crop tool, are used in isolating parts of images. The slice tool can be used to divide an image into different sections, and these separate parts can be used as pieces of a web page design once HTML and CSS are applied The slice select tool allows sliced sections of an image to be adjusted and shifted.

Moving

The move tool can be used to drag the entirety of a single layer or more if they are selected. Alternatively, once an area of an image is highlighted, the move tool can be used to manually relocate the selected piece to anywhere on the canvas.

Marquee

The marquee is a tool that can make selections that are single row, single column, rectangular and elliptical. An area that has been selected can be edited without affecting the rest of the image. This tool can also crop an image; it allows for better control. In contrast to the crop tool, the “marquee” tool allows for more adjustments to the selected area before cropping. The only marquee tool that does not allow cropping is the elliptical. Although the single row and column marquee tools allow for cropping, they are not ideal, because they only crop a line. The rectangular marquee tool is the preferred option. Once the tool has been selected, dragging the tool across the desired area will select it. The selected area will be outlined by dotted lines, referred to as “marching ants”. These dotted lines are called “marching ants”, because the dashes look like ants marching around the selected area. To set a specific size or ratio, the tool option bar provides these settings. Before selecting an area, the desired size or ratio must be set by adjusting the width and height. Any changes such as color, filters, location, etc. should be made before cropping. To crop the selection, the user must go to image tab and select crop.

Lasso

The lasso tool is similar to the “marquee” tool, however, the user can make a custom selection by drawing it freehand.There are three options for the “lasso” tool – regular, polygonal, and magnetic. The regular “lasso” tool allows the user to have drawing capabilities. Photoshop will complete the selection once the mouse button is released. The user may also complete the selection by connecting the end point to the starting point. The “marching ants” will indicate if a selection has been made. The “polygonal lasso” tool will draw only straight lines, which makes it an ideal choice for images with many straight lines. Unlike the regular “lasso” tool, the user must continually click around the image to outline the shape. To complete the selection, the user must connect the end point to the starting point just like the regular lasso tool. “Magnetic lasso” tool is considered the smart tool. It can do the same as the other two, but it can also detect the edges of an image once the user selects a starting point. It detects by examining the colour pixels as the cursor move over the desired area. A pixel is the smallest element in an image. Closing the selection is the same as the other two, which should also should display the “marching ants” once the selection has been closed.

The quick selection tool selects areas based on edges, similarly to the magnetic lasso tool. The difference between this tool and the lasso tool is that there is no starting and ending point. Since there isn’t a starting and ending point, the selected area can be added onto as much as possible without starting over. By dragging the cursor over the desired area, the quick selection tool detects the edges of the image. The “marching ants” allow the user to know what is currently being selected. Once the user is done, the selected area can be edited without affecting the rest of the image. One of the features that makes this tool especially user friendly is that the SHIFT key is not needed to add more to the selection; by default, extra mouse clicks will be added to the selection rather than creating a new selection.

Magic wand

The magic wand tool selects areas based on pixels of similar values. One click will select all neighbouring pixels of similar value within a tolerance level set by the user. If theeyedropper tool is selected in the options bar, then the magic wand can determine the value needed to evaluate the pixels; this is based on the sample size setting in theeyedropper tool. This tool is inferior to the quick selection tool which works much the same but with much better results and more intuitive controls. The user must decide what settings to use or if the image is right for this tool.

Eraser

The Eraser tool erases content based on the active layer. If the user is on the text layer, then any text across which the tool is dragged will be erased. The eraser will convert the pixels to transparent, unless the background layer is selected. The size and style of the eraser can be selected in the options bar. This tool is unique in that it can take the form of the paintbrush and pencil tools. In addition to the straight eraser tool, there are two more available options – background eraser and magic eraser. The background eraser deletes any part of the image that is on the edge of an object. This tool is often used to extract objects from the background. The magic eraser tool deletes based on similar colored pixels. It is very similar to the magic wand tool. This tool is ideal for deleting areas with the same color or tone that contrasts with the rest of the image.

Video editing

In Adobe CS5 Extended edition, video editing is comprehensive and efficient with a broad compatibility of video file formats such as MOV, AVI, MPEG-4, and FLV formats and easy workflow. Using simple combination of keys video layers can easily be modified, with other features such as adding text and the creation of animations using single images.

3D extrusion

With the Extended version of Photoshop CS5, 2D elements of an artwork can easily become three-dimensional with the click of a button. Extrusions of texts, an available library of materials for three-dimensional, and even wrapping two-dimensional images around 3D geometry.

Mobile integration

Third-party plugins have also been added to the most recent version of Photoshop where technologies such as the iPad have integrated the software with different types of applications. Applications like the Adobe Eazel painting app allows the user to easily create paintings with their fingertips and use an array of different paint from dry to wet in order to create rich colour blending.

Camera Raw

With the Camera Raw plug-in, raw images can be processed without the use of Adobe Photoshop Light room, along with other image file formats such as JPEGs, TIFFs, or PNGs. The plug-in allows users to remove noise without the side-effect of over-sharpening, add grain, and even perform post-crop vignetting.

3D printing tools

Requiring Photoshop version 14.1 or later, users can create and edit designs for 3D printing. After downloading 3D photo models from numerous online services, users can add colour, adjust the shape or rotate the angles. Artists can also design 3D models from scratch.

Colon replacement tool

The Colour Replacement Tool allows you to change the colour, while maintaining the highlights and shadows of the original image, of pieces of the image. By selecting Brushes and right clicking, the Color Replacement Tool is the third option down. What is important to note with this tool is the foreground color. The foreground color is what will be applied when painting along the chosen part of the image with the Color Replacement Tool.

Cultural impact

Main article: Photoshopping

Photoshop and derivatives such as Photoshopped (or just Shopped) have become verbs that are sometimes used to refer to images edited by Photoshopor any image manipulating program. Such derivatives are discouraged by Adobebecause, in order to maintain validity and protect the trademark from becoming generic, trademarks must be used as proper nouns.

Image result for cool photoshop background effects

*Conditions Apply
Thanks and Regards,

Pushpanjali R

Systems Domain Jalahalli center

Systems Domain Jalahalli center

Contact Pushpanjali R @9916928063

Email US:- sdjl@systemdomain.net

Systems Domain Pvt.Ltd

Systems Domain Pvt.Ltd
#12, 3rd Floor, Shabari Complex,
Above Reliance Fresh, Near Ayyappa Temple,
Jalahalli Cross, Bangalore -560057

Posted in Uncategorized | Leave a comment

“Communication Leads to community, that is to Understanding intimacy and Mutual Valuing” So Enroll Today For The Best Communication Training Center In Bangalore With 100% Placement Assistance | Jalahalli Cross | Peenya | K.G Halli

Communication Leads to community, that is to Understanding intimacy and Mutual Valuing So Enroll Today For The Best Communication Training Center  In Bangalore With 100% Placement Assistance | Jalahalli Cross | Peenya | K.G Halli

Good communication skills are a must for our career growth and English is the preferred language for communication in the corporate world. Anybody who wishes to make a successful career needs to have a strong command over this language. Most of us find it difficult to learn the nuances of this language because we are not brought up in an English-speaking atmosphere. English speaking courses can help a lot if you have a desire to gain fluency in English.

Though there are numerous institutes that offer English speaking classes, it is extremely important that you enroll in a reputed institute. Here are some of the best English institutes in Bangalore

English Course

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100% placements assitance for PHP/MYSQL Contact Anjali @9916928063

Best PHP/Msql training institute

PHP is common objective Scripting terminology that is especially suitable for web growth to generate powerful websites and can be included in HTML.. PHP initially known as as Individual House Web page, but now it is known as as Hypertext preprocessor.

PHP includes 100 % free and 100 % free libraries with core build. Zend provides a certification exam for programmers to become PHP developers. PHP is totally able to obtain and use. It is an 100 % free. PHP operates in different platforms and compatible with almost all the servers used today. It is easy to learn and operates efficiently on the server side.

MySQL is a data source server. It is ideal for both small and large applications. MySQL supports standard SQL. It is also an totally able to obtain and use. A 100 % free Software 100 % free project that requires a full featured data source management system often uses MySQL.

Training Contents of PHP 5.3:

• Overview of PHP

• Basic Scripting and Looping Constructs

• PHP Operators

• Conditional Constructs

• Arrays in PHP

• PHP Functions

• Classes and Objects (PHP 5.3)

• File Handling

• Working with Databases and Forms

• Using Cookies with PHP

• Miscellaneous PHP tasks

Training Contents of MYSQL:

• Introduction to MySQL
• Create and Manage Database and tables
• Data Types
• Functions and Operators
• SQL statement Syntax
• Data Definition Statements
• Data Manipulation Statements & Control Statements
• Stored Procedures & Functions
• Triggers
• Views
• Introduction to AJAX
• Introduction to the Apache Web Server.

Course Details:

  • Study Materials
  • Graduate Employability Training (GET )
  • Placement Assistance
  • Weekday and weekend classes available

Systems Domain centralized placement cell provides placement opportunity for students on various courses and domain.

In addition, we prepare the candidates for interviews by training them in Aptitude, Group Discussion, and Personality Development etc.

*Conditions Apply
Thanks and Regards,
Anjali R

Systems Domain Jalahalli center

Systems Domain Jalahalli center

Contact:- Anjali R@9916928063

Email :  / sdjl@systemdomain.net

Systems Domain Pvt.Ltd
#12, 3rd Floor, Shabari Complex,
Above Reliance Fresh, Near Ayyappa Temple,
Jalahalli Cross, Bangalore -560057

Posted in Uncategorized | Leave a comment